Monday, March 12, 2007

Perfect World Online Philippines


Official Banner and Link:



I'm not exactly a connoisseur of Ancient History, but there is something within their colorful backgrounds that simply give me that pull to discover what they really are all about - from the ancient civilizations of the Fertile Crescent, down to the glorious Ascent of the Greco-Roman Empires, and even the turn of the centuries in the Medieval and Dark Ages, all of these historical remnants of human society have taken me with quite a huge interest.

Ordinarily one can learn history through books and reference materials from the Internet or from actual records of ancient artifacts, but the modern technology of today has now provided an even better means by which anyone could learn and appreciate ancient history - that is, through games.

Perfect World Online is no exception to this coverage. Set in the colorful setting of Ancient China, one of the most intricate and most moving cultural nations of the Ancient World, the historical essence imbued within the graphics and design of this game simply pull me towards it the moment that I laid eyes on it. It may have that "fantasy" effect with the presence of magic and superhuman creatures but altogether it is the storyline within that I am interested, much as I was also hooked by the rich storyline of its brother MMORPG, ROSE Online.

Another thing that took me completely by sheer amazement is its powerful graphics rendition of the world where the characters move into - it's like almost a near-realistic view of the outside world and really gives players that "naturalistic" feel of the environment - and not just an ordinary environment, but one conducive not only to fighting and leveling, but to socializing as well.

Connected to the rich environment and the extensive storyline above, what interests me with this game is its innumerable quests that await your character when it begins its life there. For me nothing could be more fulfilling in any game than being a completist and attaining the goals by which your character is built for, one of which would be the quests. Adventuring is not just all about slaying countless monsters of varying difficulties, but rather it is about the renown you achieve as a player, as an adventurer, and one measure of which is how far you have delved into the storyline of the game itself, in turn broken up by the many quests.

Moving away from the ingame aspect, one important factor that made me hook up with its brother, ROSE Online, is because of its rich community aspect. Even with a simple message boards, ROSE did manage to survive on its many trials and tribulations. Here in Perfect World I see a similar community attempting to bloom, powered more by its features that encourage more of the community side of any MMORPG rather than the gameplay side of it, since it also has an interface that even allows chatting from outside the game!

Society-wise as well, the powerful engine capability of the game to create homes and entire villages at the customization of the players themselves is really one moving factor for me to gear up and start trying out this game - for one thing this absolutely unique feature - one I have been looking for from almost every game - literally transforms the essence of "online communities" into reality - giving characters and players a chance to replay, remake, or restart their lives anew, live a life like no other ordinary man would within the infinite ranges of the Chinese storyline of Perfect World.